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Review: Resident Evil 7: Biohazard

Welcome to the Baker family dinner, Ethan. Grandma won’t be eating, well because she is in a state of ever-resfulness ( not quite dead ) – BUT YOU HAVE TO EAT ETHAN!!!

I don’t recall very many, if any, level structured video games I have played through a second time ( okay I’m probably lying, but I was trying to come up with something that made this article sound important ). I’m currently on my second play-through of this masterfully crafted, truly horrifying video game. During the first play through around 3 years ago, which was obviously less intense than the first, there were times when I genuinely just had to take a break to give my mind some solace, some peace of mind and a short vacation away from the subtly grim, desolate, but beautiful experience that is Resident Evil 7: Biohazard.

Resident Evil 7 Biohazard Official Launch Trailer

My main reason for firing this game back up was to show it to my beloved ( which is birthing our daughter in just a couple of days !!!😁!!! and also shares a liking to horror with me ) and I fell in love all over again. However, my true appreciation didn’t settle with me until I started playing it the second time. Yes, I realize I must now visit a $400 dollar an hour shrink twice a week if I must recover from my love for this horror video game.

Resident Evil 7 is the very first game in the long string of RE ( Resident Evil ) games that presents a first person perspective and also an attempt to bring the series back to it’s survival horror roots and it resurrects the series quite well. RE7 follows the classic survival horror, RE play style of puzzles, navigating through labyrinth type settings along with self defense and killing of mutated beings, boss monsters and some sort of story on how everything has gone to complete hell and a hand basket.

This time, the hand basket that is hell gives us a story where dear Ethan is on a hunt to save his missing wife and is lured to a plantation house somewhere in the middle of Etch-a-sketch-ville, Louisiana where a more than moderately deranged family lives and feeds off of each other’s downward spiral toward unlocking the gates of Hades. We learn early in the game that the family are cannibals ( assumed, but I don’t think that is directly implied – although there are bags with presumable bodies in them, hanging in the processing facility ) and me not wanting to be a fresh serving of my-own-guts for next dinner, gives me enough motivation to find the next bullet in order to blow a feverish-froggy family member’s ever loving brains out. Except for Zoe. She’s not feverish. She calls to help here and there and offer advice for next moves which seems to be our only saving grace after our infected wife attacks and chops our own arm off soon after we finally find her at the Baker residence sleeping in a cell below the house.

The story is nicely broken up into different play styles within it’s own variables and metrics. Some parts of the game are exploration with looting, others are sneaking past Marguerite without being seen, boss fights, finding video tapes and after putting them into a VCR, you then play the game out the scene on the VCR tape which then leads us to a major part of RE7, the puzzles.

Shadow puzzle in RE7 – just twist and move the object to match with the shape on the picture.

Shadow puzzles, once solved, often lead to you crawling through walls, unlocking a short cut to another area of the game.

Items and exploration are key to solving the puzzles inside the game which also vary some, but puzzles are never very difficult after you realize that you are trying to solve something an average 10 year old should have no trouble pulling off. Another massively important tool of the game is saving. I might get one small thing done, then I’m running back to the tape recorder which is the save spot, never having to do that part again:

Starting screen and tape recorder, save spot for RE7

The major enemies in the house besides the main family members, are called the molded:

By theRadBrad, starts at six minutes in, before the molded’s first appearance in RE7

Conclusion:

Coupling the foundations of the older RE games ( after somewhat of a plunge downward in popularity in previous RE games ) brings life back to the series. There’s not much else I want to say about this game other than if you like video games, truly horrifying experiences and you have some spare time to dedicate, I highly recommend it and consider it a masterpiece in modern video game creation. I give it ★★★★★ five stars out of five.

Guys, until next time – may you find all the happiness that your life can fit in it’s happy spot – S.D. McKinley

By S.D. McKinley

S.D. McKinley lives in the suburbs of Atlanta, Georgia. He was born in the first half of the 1980's and grew up in Wisconsin as a young boy, then moved to Georgia when he turned exactly twelve years old. During teenage years, he raced dirt track go karts and played guitar. He discovered his current love for all kinds of art after his mid-life crisis at 25 years old. S.D. McKinley began writing books in 2017.

2 replies on “Review: Resident Evil 7: Biohazard”

I remember playing Resident Evil 5 on PS3 for the first time and was quite amazed by what it had to offer, although I found the shooting a bit clunky. I’ve been meaning to revisit the franchise on PC though. This 7th installment sounds like a lot of fun though. Great review! 😀

Lashaan, older series were very clunky, haha! I recently got the original through PS plus and it definitely wasn’t the best game but maybe through lack of better horror games was the only saving grace for it. Although if you are more interested in a game that isn’t so dark and deranged I would recommend one of the new remakes that have come out more recently, but I favor this one because of its derangement, haha.

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